With over a decade of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. See his most recent work on ArtStation.
Professional game credits include:
Destiny 2 | Destiny | Battlefield 3 | Battlefield Bad Company | Medal of Honor
Signature Series Project: https://tinyurl.com/deteSignature
My GDC 2018 Presentation: https://tinyurl.com/deteGDC
Allegorithmic Article: https://tinyurl.com/dete-article
3D Artist Magazine : https://tinyurl.com/3D-texturing
*Digital products are non-refundable
Follow for updates on what Dete is creating.