With over a decade of experience in the gaming industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. Widely recognized for his Substance Designer work, he offers tutorials teaching the community how to learn the software from the ground up. He had the privilege of collaborating with Allegorithmic on their first Signature Series project, and served as a speaker for Allegorithmic at GDC 2018. Daniel spends most of his spare time experimenting in Substance Designer and creating learning material for the community. See his most recent work on ArtStation https://www.artstation.com/dete
Allegorithmic Signature Series Project: https://tinyurl.com/deteSignature
GDC 2018 Presentation: https://tinyurl.com/deteGDC
Marmoset Toolbag: https://tinyurl.com/dete-toolbag
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