Texture Atlas consists of 9 versions.
The textures are created through top down photography using a mix of natural and controlled lighting. The normal and height are constructed through inputting various light directions through the multi angle node in Substance designer.
Though not perfectly PBR, the added ambient lighting in the diffuse is done to help create realism in real time engines.
Includes the following textures at a 4096px resolution
Diffuse, normal, height, subsurface, opacity
in PSD and JPG format.
Comes with two references of its environment and shader example.
For more references google wild strawberry.
Can be used for private, professional, or other with exception to reselling.