Using the VR Inventory system you can easily manage, store and retrieve in-game items. The inventory system offers two separate and independent inventory solutions, one is the wrist slots and the other is an inventory menu. The two are completely independent of each other so that you could use both or either if needed. You can easily customise how the inventory looks and behaves thanks to exposed variables on the main actor blueprints.
- Full inventory system implementation
- Easy setup
- Fully commented and organised blueprints
- Example map and assets
- Animated hand with object-based hand poses
If you have any question about the project, you want to report a bug or need any kind of support email me at the email address you can see at the top of the page.
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