Shader Building in Houdini - 2

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This training is a continuation of the Texture Building Series.

In this training we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.

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This part contains 4 videos, digital assets and the houdini file and textures required for the lessons

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$20

Shader Building in Houdini - 2

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Buy this