V-RAY FOR 3DS MAX Tutorials (6 hours)
The V-ray Essentials sessions are providing in-depth understanding of the main render settings in V-Ray. Sessions start from basic explanation of what is needed before moving forward with your project, how to prepare units for specific project, detailed explanation of the settings with main focus on Image sampler, DMC sampler, Color mapping,Output settings, Global illumination. All the render setup dialog is explained step-by-step, therefore it is suitable for the absolute beginners as-well as for advanced users.Explanation is done through examples and testing for all the possible cases of setup combinations. After testing and comparing the specific settings, conclusions are made in order to specify efficiency for every option and situation. Focus of the Essentials session is on the understanding of the most important parts of the V-Ray render setup in order to be able to have exactly the proper amount of control and speed of the rendering process as required by users. All the settings are going to be tested further more in following bundles.
01 Initial scene setup (65 minutes)
Introductory session starting with genereral overview what the Architectural Visualization is requiring to cover. Explanation of the importance of the unit setup for 3ds max/V-Ray, how to setup units in specific cases, how to correct units when not set properly. Proper importing and merging files and exports between the max files in order to maintain correct unit setup. Same approach applied and tested on the sample scene.
02 Render setup dialog 1/2 (168 minutes)
Guidance through the Render Setup dialog, “Common tab” and “V-Ray tab”. Benefits of V-Ray’s frame buffer (VFB), main features of VFB, Global switches. General sampling in V-Ray explained via diagrams and tests. Detailed explanation of Image sampler, not only recommended settings but in depth break down in order to achieve full control as it would be expected from the user. Explanation of DMC sampler, and the importance of proper setup of DMC sampler. Relation between Image sampler and DMC sampler presented via examples and tests, leading to suggested conclusions. Color mapping testing and results presentation for clear understanding of a proper color mapping setup. Output gamma settings handled in the end of the session.
03 Render setup dialog 2/2 (130 minutes)
Theory behind the indirect illumination in V-Ray explained through diagrams, covering all the types.
Different types of Global Illumination are tested in relation to each other in order to see quality and render-time differences. Brute force, light cache, photon map logic made clear with examples. Breaking down of irradiance map to fully understand the adaptiveness process happening on the background. Further testing and practicing on the GI will be presented in following sessions. System tab settings covered, render elements showcased and suggested use. All the explanation is done in order to be able to evaluate which settings are most efficient for every situation.
ŠTEFAN LOPUŠNÝ Fat Tony | rends
Graduated from Faculty of Architecture, Slovak University of Technology in 2014. During a his position as an creative architect in architectural office he found a passion for Architectural Visualization and decided to develop his skills in this field. He is a founder and a 3D artist at Fat Tony | rends studio, which creates Visualizations for architects and designers all around the globe. Scope of his work goes from small designs through middle-sized projects all the way to large master plan images. He specializes in 3ds MAX and Vray, with more than 4 years of a day-by-day experience.