Learn to create 3D models in Blender 2.80
This book takes a new or intermediate user and give them a reference that explains what Blenders modelling tools do. Following the reference chapters are a range of simple to intermediate practical exercises, explained in detail and illustrated with step by step images as the models progress. This isn't just a click this button to achieve this result book, but explains both the design intent, and the reasoning behind why and how the chosen tools are used. The final aim of the book is to give the reader sufficient knowledge and experience to be confident in the construction of their own 3D models.
The practical guidance uses two main projects to demonstrate the use of the various tools, a basic low‑poly house and a detailed Spiral Staircase. The projects follow through the various reference chapters of the book, so as you progress through the book, you learn about Materials, Textures, Lighting, Rendering and Animation. The introductory chapters to Materials,Textures, Lighting, Rendering and Animation gives a brief outline to their principals and are then demonstrated by applying them to the models you have created.
- Chapter 1: Basic Concepts of 3D Computer Modelling
- Chapter 2: Getting Started With Blender 2.80
- Chapter 3: Working In Object Mode
- Chapter 4: Mesh Modelling In Edit Mode
- Chapter 5: Mesh Modelling – Practice
- Chapter 6 - Modelling With Curves, Surfaces & Text
- Chapter 7: Modelling With Curves – Practice
- Chapter 8: Modifiers – Reference
- Chapter 9: Modifiers – Practice
- Chapter 10: Materials – Introduction
- Chapter 11: Image Textures – Introduction
- Chapter 12: Lighting & the World– Introduction
- Chapter 13 Rendering & Output – Introduction
- Chapter 14: Animation – Introduction
About the Author:
Robert Burke has used Blender for around 17 years and amassed a great deal of experience creating illustrations, product visualisations and training animations. In 2007 he released a series of structured tutorials culminating in the 150 page PDF book “Blender Precision Modelling Guide”. The Guide detailed how to use Blenders 3D engine to produce dimensionally accurate models. This was based on principals carried over from his 2D and 3D CAD design experience. The tutorials and Precision Modelling Guide was extremely well received by the blender community and over the years since its publication, the guide has been downloaded many hundreds of thousands if not over a million times.
The book will be PDF Stamped and therefore may take a few minutes after purchase before being available to download.
A full breakdown of the chapters content can be viewed at: