VFX Modelling - Head Displacement Sculpting

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In this tutorial I go from start to finish, showing my workflow and techniques on how to sculpt a digital double's head in a production workflow. 

Using the texture map created for the character, I go from refining shapes on the model to sculpting the fine skin detail, ending up with a model ready to be passed on to lookdev. 

Basic knowledge of Zbrush required. 

You will get:

- 58 minutes of video split into 5 parts (1080p in MP4 format)



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VFX Modelling - Head Displacement Sculpting

2 ratings