with Texel Density Checker you can:
- Calculate Texel Density for model for different texture size (512px - 4096px) or with custom size and aspect ratio
- Rescale UV for getting texel density what you want
- Use Interactive Checker Material
- Copy TD from Active to Selected objects
- Vizualize Texel Density with Vertex Colors
- Visualize UV Islands with Random Vertex Colors
- and more..
Texel Density Checker simple for use. You need select your mesh and texture size and just click button.
Texel Density Checker 3.2.1 (Blender 2.83 ang Higher) (16 Oct, 2020):
- [Fix] Operators don't work if enable edit mode from outliner
- [Improvement] Small Improvements
Texel Density Checker 3.2 (Blender 2.81 ang Higher) (29 Jun, 2020):
- [New] [Checker Material] New Option "UV Scale" for changing Tiling of Checker Texture (Very Useful with "UV Grid" Checker Texture Type)
- [Fix] [Logic] Error for some operators if Object has no polygons
- [Fix] [Set TD] Default TD value is 0
- [Fix] [UI/UX] Image Editor Window switched to Console if opened several Image Editor Windows
UPDATE Texel Density Checker 3.1 (Blender 2.81 ang Higher) (3 May, 2020):
- [New] [UI/UX] Changing Category for Panels from Preferences
- [Improvement] [UI/UX] Default Checker Mode is "Store and Replace"
- [Improvement] [UI/UX] "Restore Materials" and "Clear Stored Face Maps" Buttons is hidden if current mode is "Replace"
- [Impovement] [UI/UX] Improvements of UI/UX. Reorganizing UI Panels
- [Impovement] [UI/UX] Hide "Texel Density Checker" Panel in UV Editor if current mode is not Edit Mesh
I hope this addon will be very useful for somebody!
you can pay what you want if you want support to me.
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