with Texel Density Checker you can:
- Calculate Texel Density for model for different texture size (512px - 4096px) or with custom size and aspect ratio
- Rescale UV for getting texel density what you want
- Use Interactive Checker Material
- Copy TD from Active to Selected objects
- Vizualize Texel Density with Vertex Colors
- Visualize UV Islands with Random Vertex Colors
- and more..
Texel Density Checker simple for use. You need select your mesh and texture size and just click button.
UPDATE Texel Density Checker 3.1 (Blender 2.81 ang Higher) (3 May, 2020):
- [New] [UI/UX] Changing Category for Panels from Preferences
- [Improvement] [UI/UX] Default Checker Mode is "Store and Replace"
- [Improvement] [UI/UX] "Restore Materials" and "Clear Stored Face Maps" Buttons is hidden if current mode is "Replace"
- [Impovement] [UI/UX] Improvements of UI/UX. Reorganizing UI Panels
- [Impovement] [UI/UX] Hide "Texel Density Checker" Panel in UV Editor if current mode is not Edit Mesh
UPDATE 3.0 (09.04.20) for Blender 2.81 and higher
[New] [Baking to VC] Baking UV Space for Each Islands to VC
[New] [Baking to VC] Baking TD by Island to VC
[New] [Baking to VC] Two Modes for Baking UV Islands to VC - By Island and By Overlap
[New] [Select] New Selection Modes - Faces By TD, Islands By TD, Islands By UV Space
[New] [Select] Reworked "Select by TD/UV Space". Added some Selection Types: Equal To (with Treshold), Less To and Greater To
[New] [Select] Copy Calculated TD/UV Space value to "Select Value" field
[New] [Preferences] Optional Enable/Disable "Calling Select/Bake VC operator after changing Mode/Value". By Default is Disabled
[Improvement] [Logic] Optimization Calculation TD and UV Space to List
[Improvement] [Logic] More Accurate Calculation of Average TD
[Improvement] [Logic] Refactoring of Code - Unified Variables Names, Multi File Structure of Addon
[Improvement] [UI/UX] Improvements of UI/UX. Reorganizing UI Panels. Now UI is more compact and more readable
[Improvement] [UI/UX] Filtering "Density Set" value
[Improvement] [UI/UX] Filtering "Custom Texture Size" value
[Improvement] [UI/UX] Precision of showing Gradient Values for Baking to VC now depends from range
[Improvement] [Other] Many small improvements
[Fix] [Logic] Incorrect Calculation TD for Complicated N-Gons
[Fix] [Logic] Infinite recurcive call when updating values in the fields
[Fix] [Other] Many small fixes
UPDATE 2.3 (05.03.20) for Blender 2.81 and higher
[New] Visualize UV Islands with Random Vertex Color in Viewport
[New] New Option for "Bake TD to Vertex Colors" - Show Gradient with Intermadiate Values (0%, 25%, 50%, 75%, 100% of TD Range)
You can change Gradient Position in Addon Preferences.
I hope this addon will be very useful for somebody!
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