3D PBR Sci Corridor Tutorial For Game Production

$39
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In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.

Blender or 3D experience required

Length: 3 hours 1080HD

Software: Blender SubstancePainter Unreal Engine4

What you get: UE4 SciFiScene Fbx Textures

Videos content:

1_PreProduction

2_Retopology

4_VertexPaint and UV

5_LightmapUV

6_PreparingBaking

7_BakingNormal

8_PaintDetailsNormal

9_Bakingmaps

10_Applymaterials

13_Projection

14_ExportTextures

15_ExportFbxs

16_UnrealSetUp

17_Lightingsetup

18_CreateMaterials In Unreal4

19_Lightmass

20_Postprocess

21_CreateDecals

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$39

3D PBR Sci Corridor Tutorial For Game Production

1 rating