====DazToBlender8 is currently pending publishing.======
DazToBlender, with new features that will surprise you, will be available somewhere in the near future.Until then, please wait for a while.
DAZtoBlender8 is a plug-in for migrating and using DazStudio's Genesis 8 figures to Blender.
Besides basic functions such as IK / FK switching and material adjustment, it also has many applied functions such as morph creation for DazStudio and transition to Rigify mode.
DazStudio has considerable limitations on the basic functionality of 3D applications, but DazToBlender 8 is completely open to users from those limitations and is able to express itself freely in a state-of-the-art 3D space The purpose is.
DazStudio figures can be freely rendered and presented as your own work in 2D expression methods such as still images and videos, whether for profit or not.However, unauthorized sale of 3D data itself is not permitted at all.In addition, if you want to use it in the form of 3D data appearance in the game etc., you need to purchase "Interactive License" for each figure.
To explain the position of this application, everyone originally came from DazStudio output functions such as OBJ, FBX, DAE, and OBJ, FBX, DAE, etc. supplied to Blender. It is intended to assist the easy-to-use mechanism of 3D data utilization that is prepared to be used freely.Therefore, please handle the 3D data carefully, read each of DazStudio's rules, and be responsible for not breaking the rules.
The author is not responsible for any violation of 3D data handling regulations that may occur by using this application.
Required software: DazStudio / Blender
Tested environment and version
ＯＳ：Windows7,Windows10, MacOS HightSerira
In other words, for those who have purchased once, I plan to support them so that the version compatible ones can be downloaded again for free.
Compatible with both male and female genitals.
It does not support geograft other than male and female genitals.
For example, geograft that replaces a woman's chest.
(1) Fixed the problem that the current pose and shape key are not reflected at the time of mesh editing at the time of morph creation of mesh other than human body
(2) Fix a bug that the function to make the joint movement area not work well when Rigify mode is selected by selecting a language other than English
(1)Added workaround when Blender cannot access the folder where the texture image file is stored due to access permission problem.
(1)Fixed a bug that caused an error to break if rigged clothing or hair was invisible when transforming to Rigify.
(2)The initial value of Normal Distance of human body material has been corrected from 0.0 to 0.3.
(3)Fixed a bug that cannot create morphs in Rigify mode
(1)Improved Rigify movement
(2)Improved EEVEE materials
(1)Improved collection configuration
(2)Improved eyes move.
Fixed a bug that an error occurs when double-byte characters are used in texture files and folders.
Added support for genital geograft that could not be supported.
2019-12-01 ver 1.7
<1>Added support for Blender2.81.
<2>All genital morphs can now be transferred from DazStudio to Blender. See page 11 of the manual.
Please refer to the link below for a video explanation. ↓
<3>You can now copy DazStudio poses. See page 11 of the manual.
2020-02-25 ver 1.8
1. Support Blender 2.82.
2. Movement of facial expressions and eyes can be done not only by shape keys but also by rigging with bones.
3. All bones now have custom shapes that are easy to manipulate.
4. "Breathadular" geograft is now available.
5. An option has been provided that allows you to change the size to real size so that physical simulations can be performed smoothly. (See page 11 of the manual)
2020-03-28 ver 1.83
<1>New options are available to create lightweight projects by efficiently eliminating unnecessary morphs.
If you have a history of purchasing a lot of Genesis8 characters, a huge amount of shape keys were transferred, and there was a risk of consuming a lot of memory.
A case of 24GB memory occupation was reported, so countermeasures were taken. See "Q3" on page 14 of the manual.
<2>Fixed unnatural material in lower eyelid.
<3>Fixed a bug that operation could not be performed in projects where two or more characters appeared (Ver1.81).
<4>In rare cases, a workaround to fix the bug of flipping the eyeball and a manual fix were described.
<5>New word commands were added.
2020-04-19 ver 1.84
<1>.Added support for Blender 2.83β (Beta).
<2>.In DazStudio side script, the function to limit morphs has been improved.
2020-05-30 ver 1.90
1. Create "#get texture" command. (Can solve the problem that texture is not applied.)
2. Create "#split eyelash" command.
3. Solved the phenomenon that the vertex weight around the head was abnormal in a male figure with geograft.
4. Fixed the problem that the chest is deformed by Rigify
5. Ended the application to Blender 2.79b and earlier versions. (It will be revived upon request.)
6. Moved the position of the main panel.
7. Change the save address of FBX to C: \ Users \ [UserName] \ Documents \ DTB \ DTB.fbx. Therefore, it is necessary to replace DazToBlender8.dsa / Genital_8.dsa.
For details, please see this PDF.
Added support for Blender 2.83LTS.
Fixed a bug related to texture loading. Even if the texture cannot be read by the access authority, the process is completed to the end. Then you can complete the complete transfer with the "#get texture" command.
Fixed an error that eyelash shape key was not transferred.
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