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Houdini Ground Destruction

This is a ground destruction setup in Houdini 18.5 using the Rigid Body Dynamics solver.

In this setup, I have covered the basics of setting up a destruction simulation,

separate the destruction area procedurally, how to optimize the destruction scene for faster cooking performance and swapping low poly objects for higher resolution objects. mask displacement at shading levels. extend ground base

(.hip, renders and .bgeo caches are included)

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Houdini Ground Destruction

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