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UE4 Materials For Beginners: Vertex Painting Water Puddles

In this series you will learn how to create a master material with vertex painting enabled. We will setup a percentile based vert painting system that will give us maximum control over painting liquid puddles. 

This series includes all of the meshes need for baking new maps. (Low poly, High poly .obj, and the original maya scene.)

You will also get all 6 of the maps used in the creation of our master material.

Nearly 2 hours of video tutorials will include lessons on the following:

Basic Lighting Environment setup

Importing textures

Importing meshes

Material creation

Material instances

Basic albedo, normal, and roughness lerp using vert painting for alpha

Understanding vertex color node

Explanation of lerps and how to use them

Liquid opacity setup

Understanding Fresnel ops

Elaborating on vertex paint setup

Introduction to wet-map function

Normal map intensity

Texture Panning

Waves


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UE4 Materials For Beginners: Vertex Painting Water Puddles

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