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Space Golem Part 1 - Modeling and Unwrapping

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In this tutorial, I will be sharing my approach to modeling and unwrapping the space golem concept above.  Though it may seem daunting to model from organic shapes, the tips and tricks that I go over will help you gain confidence for tackling future concepts.  This tutorial is designed for artists who have a basic to intermediate understanding of the 3DS Max tools.  

Side note: Part 2 of this series covers the texturing of the space golem, and will be available for separate purchase soon.

Programs used -

-3DS Max 2015

You will receive - 

-OBJ of the bust

-2.5 hours of HD footage and audio commentary

You will learn - 

-Modeling tips and tricks

-Unwrapping with efficiency

-How to to match a concept when modeling

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Space Golem Part 1 - Modeling and Unwrapping

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