This is another vertical slice through my illustration production process focused on painting characters. From very first character pose setup in Daz studio through sculpting in Zbrush, render passes in Keyshot and compositioning and detailing in photoshop. Using workflow similar to Colossus tutorial I'm showing how to solve problems with asymmetrical pose sculpting, on a spot design changes and mid production light adjustments. In general Its the process I'm constantly using in my commercial work from book covers and card illustrations to cinematic key arts and development concept art.
Table of content as follows
01 Pose setup in Daz
02 Zbrush sculpt
03 Zbrush pose
04 Light analysis and Keyshot renders
05 Compositioning in Photoshop part one
06 Compositioning in Photoshop part two
07 Late Changes
09 Bonus - creating character focused poster
Over 5h of material with non stop commentary O_o
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