Designing a successful iPhone app is hard. With over 2 million of them on the App Store it’s a competitive space so people expect high quality. And whilst people are spending ever more time on their phones, they are using 80% of that time in just three apps. It has become even more important that apps are highly intuitive and easy to use to make the most of that short period of attention.
This 97-page book demonstrates the usability principles you need to follow through over 30 different iPhone app examples—proving that there are many different ways you can solve these requirements. This book takes long-established usability guidelines and fully updates them for the iPhone app market.
Ever find yourself copying a leading app for inspiration, without really knowing why? This book will reveal the concepts that create highly satisfying experiences and will help you understand how you can achieve them.
This book was published in 2016 before going away but it is now available for free or pay-what-you-like.
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