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      €71

        V-RAY FOR 3DS MAX: 06 Camera and HDRI in a sample scene

        V-RAY FOR 3DS MAX: 06 Camera and HDRI in a sample scene

        V-RAY FOR 3DS MAX Tutorial (228 minutes)

        Real-time setting up the lighting in the sample scene for day, dusk and night light conditions. Lighting setup is done with main HDRI lighting and additional artificial lights. Application of proper exposure values in Vray physical camera. Use and application of the photographic approach taught and wrapped up from previous sessions. All the light is setup from begging, including finding the camera framing. All camera effects ( extra Vray lens effects, bloom and glare ) are applied additionally to complete the main light setup for all 3 cameras tested in the scene. Transparent and translucent materials preparation, in order to achieve proper light conditions in the scene. All the process of setting up the light is real-time recorded of what is necessary to complete in order to get proper camera+HDRI settings.


        ŠTEFAN LOPUŠNÝ Fat Tony | rends

        Graduated from Faculty of Architecture, Slovak University of Technology in 2014. During a his position as an creative architect in architectural office he found a passion for Architectural Visualization and decided to develop his skills in this field. He is a founder and a 3D artist at Fat Tony | rends studio, which creates Visualizations for architects and designers all around the globe. Scope of his work goes from small designs through middle-sized projects all the way to large master plan images. He specializes in 3ds MAX and Vray, with more than 4 years of a day-by-day experience.

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