[UE4] Snowy Mountains Landscape v2.0
Description
Snowy Mountains Landscape v2.0 is a reboot of the original package that was released back in 2016. It's 64 Square Kilometers of snowly landscape, taking you right into the middle of a freezing mountain range where you can walk on the lower parts or go high into the mountains. The environment is semi dynamic. You have moving cloud shadows from the sky that affect the fog and create volumetric shadows. Go ahead and give your project an AAA look. On top of that, there's also a static mesh landscape included for you to put around the original landscape and make it feel bigger by having a longer view distance when looking at horizons.
Video
https://www.youtube.com/watch?v=ThfCgwmxWBg
Features
Extensive material customization using the landscape material instance.Controllable distance based landscape and mesh tessellation.
Library of custom plug and play functions.
64 Square Kilometers of playable area.
Fully heightmap based layer blending.
Paintable landscape layers.
Two background meshes.
Cloud shadows.
PBR Materials.
PBR lighting.
Intended platform
Windows
Intended engine
Unreal Engine 4
Compatibility
4.16 and beyond
Technical Details
PBR: YesLOD: Yes
Collision: Yes
Texture size: Up to 4K
[1] Landscape
[3] Meshes
[4] Materials
[4] Material Instances
[9] Material Functions
[17] Textures
License
You may use these assets in an unlimited amount of game or 3d related projects. Assets must be released as part of a complete product. Assets must be a component of a released product, not the primary focus. (i.e. a finished game, or video) You may modify the content once purchased. You may not redistribute these assets for free or price, regardless of whether they have been modified or not. Credit attribution in projects while appreciated is not required.
Support
We provide support through two primary channels. You can contact us for questions, support, etc.
"One or more textures on this 3D-model have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information."