Greg's Tools: 3dsMax / UE4 Toolset

$2

An aid for artists in 3dsMax by allowing the user to utilize the following functions:


UE4 Scene Setup:

Set's 3dsMax System scale, units as well as default grid spacing to match UE4.


≡  Grid Spacing:

Toggles grid sizes matching those in UE4.


Reference Spawn:

Creates a reference box to the height of a player based on Shooter Game in UE4 (6'8").


»║ UE4 Collision:

Renames meshes to the proper namespace for collision in and sets up proper parenting.


Export:

Exports single meshes, or batches entire scenes to individual *.FBX using a simple export system.


v1.3.6:
+ Added visual feedback when objects are marked and unmarked for export. (Colored wire frame)
- Updated directory override bug where it would work seldomly. Now it should work as intended.
- Changed file path settings allowing user to paste in full directory as well as making the path size large enough to view user path in full.

v1.3.7:

- 'Patched' exporting with collision. Still has some limitations.

+ Created new Tool UI with subrollout per category.

+ Added new interface for marking/unmarking asset for export feature.

+ Added ability to import custom reference mesh besides box.

v1.3.8:

- Fixed Set Up Collision changing selection type.

- Updated Export Features with Refresh to clean up list between scenes.

- Fixed potential bug issue when adding or removing items from export list.

+ Added new Quick Launch feature to allow the ability to launch four of your favorite applications right from the tool.

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Greg's Tools MAXScript Installation ReadMe

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2012—2016
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Greg's Tools: 3dsMax / UE4 Toolset