Greg's Tools: 3dsMax / UE4 Toolset
An aid for artists in 3dsMax by allowing the user to utilize the following functions:
☼ UE4 Scene Setup:
Set's 3dsMax System scale, units as well as default grid spacing to match UE4.
≡ Grid Spacing:
Toggles grid sizes matching those in UE4.
☺ Reference Spawn:
Creates a reference box to the height of a player based on Shooter Game in UE4 (6'8").
»║ UE4 Collision:
Renames meshes to the proper namespace for collision in and sets up proper parenting.
▲ Export:
Exports single meshes, or batches entire scenes to individual *.FBX using a simple export system.
v1.3.6:
+ Added visual feedback when objects are marked and unmarked for export. (Colored wire frame)
- Updated directory override bug where it would work seldomly. Now it should work as intended.
- Changed file path settings allowing user to paste in full directory as well as making the path size large enough to view user path in full.
v1.3.7:
- 'Patched' exporting with collision. Still has some limitations.
+ Created new Tool UI with subrollout per category.
+ Added new interface for marking/unmarking asset for export feature.
+ Added ability to import custom reference mesh besides box.
v1.3.8:
- Fixed Set Up Collision changing selection type.
- Updated Export Features with Refresh to clean up list between scenes.
- Fixed potential bug issue when adding or removing items from export list.
+ Added new Quick Launch feature to allow the ability to launch four of your favorite applications right from the tool.
Greg's Tools MAXScript Installation ReadMe