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Hoverbike System

Overview videohttps://youtu.be/CwISJ4PbYl0

Try the demo here: https://gum.co/siLFj

Get it on Unreal Marketplace: https://www.unrealengine.com/marketplace/hoverbike-system

The complete solution to get a hoverbike for your game. This package allows you to ride a futuristic hoverbike and customize it the way you wish. It comes with Materials (PC and Mobile) highly customizables, particle systems, sound effects, animations, Animation Blueprints and Blendspaces. The system integrates a spawn system, third and first person cameras, damage and destroy functionalities, turbo mode and acceleration. This package is 100% drag and drop, ready to use in any kind of game.

Technical Details

Blueprints:

• Number of Blueprints: 8

• List of features:

o Toggle front lights of the hoverbike for dark environments

o Switch between first and third person

o Physics based hover effect

o Collision handled for two types of crashes: light crash and hard crash (colliding with something while going at high speeds)

o Has durability, every time a hard crash occurs the durability is diminished. When the durability is depleted the hoverbike breaks and stops working

o Turbo / Speed boost

o Ability to spawn the hoverbike in front of you.

o Ability to see the hoverbike behind objects that has their custom depth setup

o Exposed values for quick change in the behavior (Max speed, Turbo speed, etc)

o Materials of the hoverbike easily changed with override parameters set up.

o Rider Component that enables any character to ride the bike

o Custom character blueprint that is the same as the third person example character with the rider component added and input node to ride the bike

o Animation blueprint for the custom character


Animations:

• Scaled to Epic Skeleton: Yes

• Rigged: Yes

• Rigged to Epic Skeleton: Yes

• Animated: Yes

• Number of Characters: 0 (Default Epic Mannequin)

• Number of Animations: 10 animations, 2 blendspaces

• Animation type: Root motion and In-place


Effects:

• List of every effect:

-Bike destroy (CPU)

-Bike engine (CPU)

-Bike hover (CPU)

-Bike Light Trail (GPU)

• Number of effects: 4


Art:

• Physically-Based Rendering: Yes

• Texture Size: 4096 and 2048 for hoverbike textures and from 128 to 1024 for visual effects.

• Collision: Yes

• Vertex Count: 20003

• LODs: No

• Number of Meshes: 1

• Number of Materials and Material Instances: 26 Materials, 30 Material Instances, 8 Material Functions (The hoverbike comes with additional Materials for Mobile devices)

• Number of Textures: 64

• Engine Compatibility: 4.12

• Intended Platform: PC and Mobile

• Platforms Tested: PC

• Documentation Included: No


Contact and Support

Website: http://www.unfgames.com/

Facebook: https://www.facebook.com/unfgames/

Twitter: https://twitter.com/unfgames

Contact: contact@unfgames.com

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  • Size434 MB

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Hoverbike System

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05/18

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