In this Gumroad I'll show you about 25Hrs of work on how I did the HulkBuster using Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!
It's for intermediate level, I show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.
1 - Modeling - 4Hrs
All the modeling is done in Maya, due to is powerful tools and my experienced workflow. If you want to understand this modeling workflow more in depth, I explain everything about it on Fuze Tutorial.
Here I show how I model the HulkBuster's upper body parts in HightPoly.
2 - UVs - 3Hrs
I did UVs using UV Layout, because it's one of the most powerful UV editing software and it's stand-alone. So you can use it in any pipeline, with any 3D application.
3 - Texturing - 2Hrs
For texturing I choose SubstancePainter, even if here we are'nt with a game asset but with a highPoly, I wanted to use the power of procedural texturing to speed-up the repetitive texture process. Thanks to SubstancePainter, we will only texture the head of the HulkBuster and it'll automatically texture all the body's 20k texture.
4 - Shaders and Render - 1H30
I choose Corona Render for Cinema4D to make the render. First to test this new render engine and because it's totally free in the version I use. The speed of this renderer is incredible and allow me to quickly render HD animation.
I'll show you how I build my shaders using Substance output in order to have a strong nice metal look and build some layered shaders with Blend Material and mask.
5 - Compositing - 1Hr
Finnally a bit of compositing with Nuke to add final touchs to the render animation. How to compose my .Exr MultiPass, subtle detail like Glow, CC, Denoise Glossy, Grain...
ON PURCHASE YOU WILL RECEIVE :
- 11 hours of video which represents 25 hours of works. Speed-up x2 and without audio. (21Go)
- HulkBuster Model .obj. (I don't model the entire HulkBuster, so it's just the head and body without hand and legs. )
- The final scene .C4D, with HDRI and Textures.
For any complementary information and feedback feel free to contact me on my Facebook Page : https://www.facebook.com/WizixPage/