100% procedural rough bark substance.
I'm still working on getting into Substance Designer, so I'm offering this up for free to see what people think (though feel free to pay for it if you want to). There are some exposed options (see screenshot).
If you have any comments or feedback, please feel free to let me know. I can be contacted through my personal site: http://www.jeremiahclark.com
- Base Color
- Ambient Occlusion
- Position (single channel)
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