Watch the TRAILER here:
In this course I will walk you through the process of creating a stylized mouth rig in Maya using blendshapes (modelled with Zbrush). This is a method I have used on several projects at Tumblehead Animation Studio and I'm really excited to share this design-oriented rigging technique. I want to stress that you can apply this technique to many different kinds of rigs, and you can control the design 100% to your liking. I hope you will have a lot of fun with this tutorial, and I'm really looking forward to seeing your creations.