In this Tutorial I'll show you how to model really finessed hard surface model in Maya based on a Henrik Bolle's concept.
A really detailed asset where you can zoom closely until the screw and with a really low polycount and zero mesh smooth!
There is also a bit of Procedural Shading on some pieces.
Panel is an asset from the Kerrigan Project.
This Tuto is recommended for an intermediate/ confirmed level in modeling. I don't explain basic tools.
YOU HAVE 3 PURCHASE OPTION :
1 - Tutorial :
- 21H hours of Full HD 1440p - (without commentary audio)
2 - Panel Asset :
- .ma and .fbx of the final Panel model (without uvs)
3 - Tutorial + Panel Asset:
- 10$ Discount Pack
- 21H hours of Full HD 1440p - (without commentary audio)
- .ma and .fbx of the final Panel model (without uvs)
wzx
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