In this course I cover the complete workflow to take assets textured in Substance Painter and accurately represent them using Vray renderer.
This course is aimed at both beginners and more experienced users who want a hassle-free A-B workflow with no guesswork or hacking involved.
Although in the course I use 3dsMax/Vray the workflow is pretty much the same for the other offline renderers:Arnold/Corona/Redshift/etc (which Painter has presets for) as most of the offline renderer maps/channels are very similar, if not the same.
The course consists of 6 parts, and 2 short bonus videos, totaling 70mins of real-time instruction.
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