Components of a Game Engine

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Components of a Game Engine is a primer on the anatomy of a game engine, on all the major (and minor) things that let us create entire game worlds. Compared to Game Engine textbooks, it’s a light read, with illustrations and diagrams to help you grasp concepts quickly.

Why Components of a Game Engine?

An excellent developer understands what powers his games. Not in some general, abstract way, but on a much deeper level. Game Engines aren’t just another tool; they’re the very heart of game development. When used properly, they allow you to construct universes and tell stories like we never thought possible.

The brilliant game developer knows this. That’s why he makes sure to understand a game engine better than anyone else. If something happens to go wrong (and when developing, something will) he can quickly find the problem and develop a solution. Minimum stress and downtime.

And his understanding doesn’t just help him on a patching level; it extends further than that.

One of the key aspects of creating something revolutionary is that you’re required to create or use things in ways that people haven’t even considered (or thought were impossible). But understanding your software, and why it works that way, allows you to create features that were never initially supported.

In short. It lets you do something radical.

Components of a Game Engine helps you understand what a game engine is, and puts you on the path to being a brilliant developer. A way that lets you see workarounds, solutions, and possible features where others only see bugs and impossibility.

Can This eBook Help YOU?

While you could purchase a textbook on game engine architecture, most of the literature on the subject is A) Exceptionally dense and B) Quite expensive for anyone on anything resembling a budget.

Components of a Game Engine is a light, but informative read at a much more affordable cost. And, since it’s based on my experiences from developing an engine, it contains tips, notes, and knowledge that can only come from developing one yourself, an experience many authors lack.

“Can I learn from you?”

I am not the leading expert in the industry, but my credentials are better than many people who put out books on game engines. I’ve built an engine entirely from scratch, so I’m not some theorist who teaches classes and writes books in his spare time. My past few years have been entirely hands on, and that gives me a special amount of knowledge that I can share.

Is it worth it?

Well, I can’t promise you anything (and anyone who does, is lying). However, I can say from personal experience that understanding the makeup of a game engine is paramount to creating a good game. Sure, you can make something playable without understanding it, but you’ll never be able to create those features that make your game stand out and immortalized. 


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Components of a Game Engine

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I want this!