Here is a Trim Sheet Tutorial i created along side my HoloBay Environment using Unreal4.
I wanted to create a tutorial that focuses solely on this topic to provide clear ideas and how this can be approached. I share my ideas and workflow which i believe will enable you to execute on your vision and become even more proficient than you already are!
In this tutorial you will learn about:
design
construction
layouts
texel density
baking
unwrapping and application
overall process
***BONUS***
HoloBay Trim Sheet Files Included
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