Very high resolution 16-bit and 32-bit displacement map for closeups.
What you get:
- A 16-bit 184320x92160 map cleaned and sliced by 32 tile textures 23040x23040 each.
- ABC model with UDIM UV mapping and 3D files with a setup UDIM workflow. ( HOUDINI, 3DSMAX )
- 32bits Photoshop psb data if you want modify the range of the texture.
Note that the details of the map is lower when you get to the poles. But the resolution still be more than sufficient for high quality closeups.
In case you need additional information please contact me at email@example.com
For personal, educational or commercial use.
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