Basic implementation of the mandelbulb fractal in Unreal Engine.
This product includes a basic implementation of the Mandelbulb fractal in Unreal engine, in a custom material node. It also contains one material instance with some basic settings. It's compatible with Unreal Engine 4.22 and above that. The implementation uses a distance estimator, so it has a nested loop in the code, so please be aware, this thing is heavy and I do not recommend running it on a videocard under the nvidia gtx 9 series(or amd equivalent)! Shadowing, blending with 3d objects, and transparency support would come after a certain amount of sales as well!