A collection of semi-realistic Moroccan tiles.
100% made in Substance Designer 2018.1.2
Targeted @ 1024x1024 texture resolution (Resolution can be changed in .Sbs).
Texel density @ 256 pixels per meter.
Quick breakdown on how I'm exporting this texture set: Basecolor, Normal, MRAO (Metallic, Roughness, Ambient Occlusion), and THA (Tint, Height, Atest). These four maps are plugged into a material instance in Unreal 4.
More on my Artstation:
-Cisco @ Cruz'n Creations