This tools tries to accelerate the process to create meshes following a Curve. It also can create a Setup for fluid simulations so you can use it to create Flow Maps.
It contains several options to make the process faster from the creation of the curve until the final mesh you want to export to the engine. You can also update the look of the mesh by tweaking the options in Directional Meshes section. This allow you to iterate more times and hopefully to get the best version of the mesh you need for your projects.
Finally, I really hope this tool can help you to make art for VFX faster. I spent some time testing the tool and fixing bugs. Now I want you to test it for yourself. If you find any bug or problem with this tool, please contact me. If you think this tool could have more interesting options to be better, contact me too :)
A few things that probably you would like to know about the tool:
One thing you must know about the graphs. It is better to not add/delete points in the curve at the moment and also don't move the X position of the first and last point in the curve. You can do it and probably something wierd will happen, but you should be able to come back.
This tool was created using Maya 2017 and it is using some features that comes with that version. I don't know if this will work with previous versions.
This tool is opened to new suggestions. I will keep working in new features or fixing new bugs as you discover.
I hope you like it!