X-Particles 4 (New Release) OVDB Object ID + Redshift
This is a XP system built to have two shaders mix with each other using object ID's generated from the OVDB Mesher. The Vertex information is linked into a RS Vertex Attribute to control the mask of the materials.
To make the object ID to work make sure you cache the system first before adding a object ID tag to it.
- The object ID tag can be found under the OVDB Mesher > General > Sources
- Click the object and a checkbox called Generate Object ID should be ticked
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