Discover how to generate nice PBR textures and Material for your favourite rendering engines (real time or raytracing) from a rough sculpt and a base mesh in Blender 3D.
This is a 100% blender tutorial where no other software will be used.
You will learn how to create, paint and output nice diffuse, specular, roughness, normal maps...
The course include :
- All HD videos
- The blender files to start the course and also the final blend file
- all textures and maps
You can check a realtime render here https://sketchfab.com/models/092455b3b1c04630b588e66df6a94be3
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