The Topology Handbook for Blender aims to discuss 20+ different ways of tackling tricky topology that often leads to vertex overshooting, artifacts, and shading issues. This is one of the most annoying issues in hard-surface modeling, and it's important to know how to fix it. We've compiled 20 different videos showcasing common topology problems and how to fix them, from easy situations to more complex ones.
The Topology Handbook for Blender is a collaboration by Ponte Ryuurui and Josh Gambrell. We plan to expand this for the community, and add more videos to help facilitate your hard-surface modeling endeavors.
You can find our social media via the links below:
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