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Universal Material Builder

The Universal Material Builder is the continuation of my previous redshift material builder script. This Tool helps Artists to create complex materials in seconds. 

To make it even easier, you can now drag and drop your texture files onto the window and it will detect all the channels automatically. In case you have a unique naming convention, there is a tags manager implemented which gives you the option to fit the tool to your workflow and naming.

In the preferences you can choose one of the ywo supported render engines and also set up your input color space. This will give you the opportunity to work with the aces workflow.

Hope it makes everyones life a bit easier. 

If you want to know how it works in action, here is an introduction video:


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  • A Tool for Maya which helps you to create complex Materials in a fast and organized way
  • Size32.4 KB
  • SoftwareAutodesk Maya
  • Supported RendererRedshift and Arnold
  • TypePython Script


Universal Material Builder

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