This Course deals with one of many standard pipeline problems. We often times manage to save out our textures everywhere in our drive and then when we publish our characters the lighting artists are missing half the textures. This small scripting class solves this problem cleverly with a script that puts all your textures into one folder and sets the path on all your old file nodes inside maya.
What are you getting:
All Video Files 11 lectures.
Plus The Final Script As Reference.
Do The Free Python Course here: