- Non-destructive collisions without flickering particles
- Self collisions
- Collision by hierarchy and visibility
- Individual or complete collisions
- Collisions with collection
- Collisions by altitude
- Collisions by slope
- Collisions by pointiness
- Gather around particles
- Gather by collection
- Gather by camera
- Collisions by orientation
- Collision visualizers
- Precision control
- Render animation with PSC
- Possibility to combine all settings
- Free vertex groups slots
- The emitter doesn't need a dense mesh
- Compatible with other proxy system and particle distribution add-ons
- Emitter must have UV map, ideally not overlapping.
- Mesh changing modifiers must be applied to emitter.
- Non-flatten emitter polygons should be triangulated.
- Pointiness depends on topology.
- Speed-up of calculations (stage 1)
- Added feature Gather Camera - camera clipping with offset
- Added Orientation - removes particles in the direction
- Added Render Animation with PSC - PSC updates between frames
- Added Animated Gather Camera switcher for consistent particles
- Separated top/bottom Altitude feather
- Fixed after recalculation changed active particle system
- Fixed changing the order of particle systems show the hidden
- Fixed unused temporary vertex colors are not removed
- Fixed incorrect visualizers generated all at once
- Fixed altitude visualizers can be created in the wrong collection
- Fixed particles random scale changed after PSC update
- Fixed particles emitted from verts don't work with PSC
- Fixed exception when invisible collider/gather collection is used
- Fixed PSC defaults
- Fixed a texture error in the old Blender version 2.80
Planned features for next versions:
- Speed-up of calculations (stage 2)
- Distance between particle objects
- Option to link collision settings
- Settings presets
- Collisions around particles with feather
- Collisions by watershed
- Improve pointiness
- And more...
If you like these addon features, please support me by purchasing the PSC version with updates.
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