Get this shader for Unity, made with (and still editable with) Shaderforge. After watching the GDC Keynote about the art-style of Monument Valley I felt compelled to create/recreate a shader that emulates the style of Monument Valley while giveing a great degree of user flexibility.
The shader works with all meshes, regardless of if they have UV or no UV's at all. It lights meshes with flat colors based on three or 6 cardinal directions (X, Y, Z,-X, -Y, -Z) while providing a lot of options, like worldspace Y gradient shading, rim Lighting, Light and shadow boosting and colored shadow maps to allow for a maximum of artist control.
Demo Scene with meshes and a custom Unity 2018 light setup included.
For non commercial. personal use only.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
Extended Commercial License
For use on an unlimited number of commercial projects with no limits on sales or views.