An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the 'stylized look' or those looking to learn new skills or improve their existing skills.
_Learn about the different processes, tools, and techniques required to create a stylized asset.
_Making the model using Autodesk Maya
_Preparing the model for sculpting
_Exporting and Importing to Zbrush
_Sculpting in Zbrush
_Exporting the high poly
_Re-topology using Maya's re-topology tools
_UV mapping the model
_Setting up smoothing groups
_Export settings for Substance Painter
_Texturing with Substance Painter
_Tools and Keyboard shortcuts for each software used
_You get a stylized smart material for use in Substance Painter
_Marmoset Toolbag scene with the final model and Render Settings
_Has almost 10 years of experience doing 3D
_Has been working in the video-game industry for game studios for the past 5 years
_Has been teaching 3D online since 2011
Note this tutorial does not cover how to make the flames seen in the previews.
Commercial use of the smart material provided is permitted but cannot be included in an asset pack or sold at any sort of asset/resource marketplace.
This tutorial should not be uploaded or re-distributed anywhere including any social media websites without written permission.
--Contact 3dex.net for questions---