Restrictions May Apply: Building Limits for Your Magic System
"Every magic system needs limitations!"
Sound familiar? This is a common piece of advice given to every author, game developer, and screenwriter attempting to build a magic system. It's also not very helpful by itself.
Sure, it makes sense, but how do you build limitations that are more than strange quirks or extravagant details? How do you cut through the overwhelming number of options to build limitations that work for your story instead of against it?
Allow me to introduce “Restrictions May Apply: Building Limits for Your Magic Systems,” a magic building workbook designed to answer those exact questions. It's worked for others and it can work for you too.
I'm C. R. Rowenson and building magic systems for fiction is my specialty. In fact, I was building magic systems for fifteen years before even attempting to write fiction. I've poured every bit of my experience into this workbook to help you successfully define your magic limitations and take your stories from good to great.
It doesn’t matter if you’ve never heard of magic system limitations before or if you’re a pro with multiple magic systems under your belt. Whether you’re starting a magic system from scratch or looking to improve one that’s mostly built, this workbook will help you set the foundation of your magic so you can stop struggling with your magic, start worldbuilding with confidence, and bring back the fun to telling your stories.
So, are you ready to tell a great story with a fascinating magic system? “Restrictions May Apply: Building Limits for Your Magic System” is the tool you need to develop limitations and focus your magic system into something unforgettable.
Here's What You Get
- An explanation of what magic limitations are and why they matter
- 5 chapters exploring different sources of inspiration for magic limitations
- 15 practical exercises with step-by-step instructions
- Dozens of examples from popular works of fiction and my own magic systems
- Bonus worksheets you can use over and over again
Building a magic system doesn't have to be hard. Let's work together to end the confusion and overwhelm and get your limitations set so you can get back to telling great stories.
Here's What Others Are SayingNothing makes or breaks a fantasy book or series for me like the presence or absence of an expertly crafted magic system.
From wizards to superheroes and everything in between, Rowenson pulls back the curtain on adding fantastical elements to your fiction in a way that I haven’t found anywhere else. His surgical deconstruction will forever change the way you see magic systems and his practical guidance will forever change the way you build them.
Whether you’re a seasoned pro or a budding novice, whether you already have a magical framework or are scratching your head on where to begin, this guide will ensure you come up with something unique and memorable in a time where it seems like “everything has been done.”
I can’t recommend this enough!
- Mike Thayer - Author of The Epic Adventures of the Tech Wizard
Most of my secondary world fantasy stories start as an idea for some cool magic, but I struggle with wrangling all my ideas into a system that is both interesting and usable within a narrative. Clark’s blog and now his workbook have been a huge help.
This workbook helped me think about limitations in new ways I’d never considered before. The clear but mind-stretching exercises pulled my brain out of its usual box and gave me a lot more interesting elements for my stories.
If you feel stuck on where to go next with your own system, I recommend giving this workbook a try.
- Austin Alander - Writer and Magic Builder
Clark's Magic System Workbook was instrumental in streamlining my magic system for The Shadows of Cro series. The examples and activities throughout lead the participant to view magic from different perspectives, which is imperative to creating a solid system.
- L. R. Bergquist - Author of The Black Vale
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