Save yourself endless time and technical hurdles in the material editor, with my pack of Environment Prop Master Materials for UE4!
-Blended Tessellation (Displacement) between multiple material layers
-Top Layer (Snow) World-Aligned blend - procedurally mixes a top layer onto your material based off of a wind direction
-Parameter Collections - globally change the amount of top-layer blending (snow) across your entire world with a single slider
-Optional Detail Map channels - blend albedo, roughness, normal, and ao channels with your base textures
-Optional World-Space (tri-planar) mapping on each layer (base, mid, top)
-Optional UV Channel choice for each layer
-Non-Proportionate UV options
-Shader is commented on and organized - easier to understand and learn from
-Contains a lite shader with no extra material features - easy for assets that don't require them
-All features are optional, so that each shader instance will optimize itself based off of the features enabled
-Comes with a 35 minute tutorial explaining how to use the shaders
-The material pack comes with an example map and some free assets from Epic's Kite demo, all for testing purposes
Disclaimer: The rock mesh and textures in the video are made with Quixel Megascans, and do not come with the pack. Subscribe to Megascans and test out the shaders with their assets for yourself!
Song in video: York - Dying Star (chill out mix)