In this course we tackle the issue of designing and sculpting a character that will fit in an existing world. We use the Amazing illustrations of Paul Bonner and then set about to make a similar, but original, character. We cover Shape Language, Matching a Silhouette, Sculpting Detail, and Painting our character.
What are the requirements?
Students need a copy of Zbrush.
What am I going to get from this course?
Over 28 lectures and 5.5 hours of content!
Zbrush Brushes and Alpha Files.
W.I.P. and Reference Photos.
How to sculpt a character design that fits into an existing game world or film environment.
What is the target audience?
This course walks you through the basics of Zbrush and using shape language to match a design.