Universal Customizer is a script for 3dsMax, it allows you to deform any mesh by using parameters, useful to cutomize easily repeated objects in your scene. You can configure any mesh your own way, in some way it converts your mesh into a primitive object, however this script doesn’t change the mesh number of vertices, it only changes the existing vertices position.
You can create spinner controls, link them to selected groups of vertices and link them to an action type (Move, Scale, Rotate).
One control can manage multiple groups of vertices at the same time, a vertex can belong to multiple groups of vertices.
Once an object type is configured its data is stored in an external file (.ucf) and it’s possible to edit it.
An object type is defined by its name (skiping the last copy numbers) and its number of vertices, the script works with editable_Mesh and editable_Poly objects.
This is a limited trial version and it is free.
Check the main website for installation and more details:
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