TeTo is a set of texturing macros for the terrain creation program World Machine.
These 3 macros are designed for the sole purpose of texturing a terrain, be it creating a texture colormap, or generating splatmap or weightmaps for game engines and rendering applications.
1. TeTo Textures: The texturing macro takes in your heightmap, and all flowmaps, and gives out a beautifully crafted diffuse colormap. Various color presets are available, along with a comprehensive control panel for fine tuning. The results are incredibly detailed, and colors are sourced from actual landscape colors through photographs, satellite data, and other such sources. Don't like the colors? You can use the grayscale output to use your own gradients in the colorizer node.
2. TeTo Splats: The macro takes pain out of splatmap creation! It's as easy as plugging in your flowmaps. The macro generates upto 2 RGBA splatmaps at a time, enough for most real world applications. What more, you even get to colorize your terrain based on the splatmap.
3. TeTo Weights: Want your weightmaps clean and separate? This macro takes in your masks, and makes them such that they all add upto 1. You don't need to understand all of this, macro does all job for you, no glitches and overlaps anymore. You can get infinite amount of the weightmaps out by arranging a cascading style node setup!
Together, they automate the texture creation tasks, so you can see them update while making changes to your terrain, without any hassle.
UPD 28 october 2016:
Fixed the wrong "hint" text on slope checkbox inside the TeTo Texture macro.
Added new guide screenshot.
UPD 26 july 2016:
TeTo Weights: Fixed a mistake about cascade setup in "Help" section.
TeTo Splats: Added Flip checkbox for Unity users.
TeTo Textures (ver 1.2): Added few palettes: Highlands, Red desert and Coastal hills.
UPD 10 may 2016:
TeTo Textures (ver 1.1):
Slight improvements inside the macro for smoother gradient and expanding the palettes amount.
Added new palettes : Savannah, Hawaii, Arizona, Texas, Yukon, Ngari. Remade Scotland. Renamed Spain to Pyrenees and Glacier to Glacier bay.
Reordered the list .
World Machine doesn't update the macros you have already used in your project with new ones when you replace them in the library folder! You need to load the new macro and set it up in your project yourself.
My World Machine version is 2.3.7, be sure you're up to date because macros may not load in the earlier versions.
TeTo goes "as is" with no varranty of any kind. This is royalty-free product, all outputs are under your property. Commercial usage is allowed. Macros are locked and can't be resold or be included in a paid pack. You cannot claim the macros as your own, singular or in a project. I do not claim any rights on the devices macros are made from, they are under property of World Machine Software, LLC.
There are some colortables included in TeTo_Texture macro, but you can use your own gradients with "grayscale" output of it, as well as I can provide an exclusive colortables pack, teaching, macro changes on request.