These are the project files from my unreal engine foliage systems.
I always thought that foliage in most games could use some love. I wanted to tackle this problem in unreal!
- project files
- video demo
- process paper
- user manual
- physically based collisions (spawning and despawning physics assets)
- vertex shader to add "Floatyness"
- Working physics actors (forces and impulses)
- Fire propagation with foliage destruction
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