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Unreal 4 Foliage systems

These are the project files from my unreal engine foliage systems.

I always thought that foliage in most games could use some love. I wanted to tackle this problem in unreal!


- project files

- video demo

- process paper

- user manual

Feature list:

- physically based collisions (spawning and despawning physics assets)

- vertex shader to add "Floatyness"

- Working physics actors (forces and impulses)

- Fire propagation with foliage destruction

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Unreal 4 Foliage systems

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