These are the project files from my unreal engine foliage systems.
I always thought that foliage in most games could use some love. I wanted to tackle this problem in unreal!
- project files
- video demo
- process paper
- user manual
- physically based collisions (spawning and despawning physics assets)
- vertex shader to add "Floatyness"
- Working physics actors (forces and impulses)
- Fire propagation with foliage destruction
You've purchased this product
See it in your libraryView in Library
We charged your card and sent you a receipt
You'll need an account to access this in our app. Please create a password to continue.
Download from the App Store or text yourself a link to the app
Good news! Since you already have a Gumroad account, it's also been added to your library.