This tutorial does not claim to explain the functionality of the programs I use for my workflow tep-by-step; it only explains the techniques that I prefer to use to perform this task.
It includes video tutorials and the final model.
You are free to sell and distribute any work made with UltimateCop, while the provided source meshes are significantly modified and not being resold or redistributed in their raw form.
I am currently working on a series of more basic tutorials, for a better understanding of the processes I use.
High Poly - For Games
Low Poly - For Games
Texturing - For Games
Weapon R6 - For Games
Over 8 hours video HD
Software: 3d studio max - TopoGun - Zbrush - Substance Painter
UNREAL ENGINE SCENE
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(This is a private use license)