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        3dsmax <-> Unfold3d Bridge

        3dsmax <-> Unfold3d Bridge

        It's a bridge for UVs editing between two programs: 

        3DSMax by Autodesk and Unfold3D by RizomLab 

        Also you can buy Extended Edition.


        How to install:

        - Drag'n'Drop into 3dsmax viewport

        or

        - 3dsmax > Scripting > Run Script > select Unfold3d bridge MZP file

        After setup you will see Unfold3D icon at main toolbar.

        (Sometimes administrator rights needed)


        How it works:

        In 3dsmax :

        - Select object or multiple objects

        - Select editing mode 

        - Press Unfold3D (button with Unfold3D logo)

        In Unfold3d:

        - Create or edit UVs

        - Press Save 

        After pressing Save button in Unfold3d - will be closed, 3DSMax window will reappear and UVs will be assigned like modifiers on object or objects.

         

        Buttons description:

        - Big button with Unfold3D logo - send selected objects to Unfold3D, objects must be editable poly, if you have an modifiers stack - script will collapse it to editable poly automatically. So be careful a.  

        - Right Mouse Button (RMB) click on mode options(new,edit,preset) open current Lua script with notepad. So you can edit it and save, or save as a new preset.

        - RMB click on dropbox (presets list) - reload/update presets list.

         

        How to edit a preset file:

        - In Unfold3D open a Script and Command log window (default shortcut "L")

        - And you will see log for changed commands/parameters, so you can select necessary lines and copy/paste them into preset file, and that's it.

         Script requirements:

        - 3dsmax 2016/2017/2018

        - Older versions not supported. 

        Many thanks and happy UV-ing! 


        Also you can check Extended Edition :

          --- HERE ---

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        Your rental will be available for 30 days. Once started, you’ll have 72 hours to watch it as much as you’d like!

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