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      3dsmax <-> RizomUV (Unfold3d) Bridge

      It's a bridge for UVs editing between two programs: 

      3DSMax by Autodesk and RizomUV (before Unfold3D by RizomLab

      Also you can buy Extended Edition.


      How to install:

      - Drag'n'Drop into 3dsmax viewport

      or

      - 3dsmax > Scripting > Run Script > select RizomUV bridge MZP file

      After setup you will see RizomUV icon at main toolbar.

      (Sometimes administrator rights needed)


      How it works:

      In 3dsmax :

      - Select object or multiple objects

      - Select editing mode 

      - Press button with RizomUV unfold logo

      In RizomUV:

      - Create or edit UVs

      - Press Save 

      After pressing Save button in RizomUV - will be closed, 3DSMax window will reappear and UVs will be assigned like modifiers on object or objects.

       

      Buttons description:

      - Big button with RizomUV logo - send selected objects to RizomUV, objects must be editable poly, if you have an modifiers stack - script will collapse it to editable poly automatically. So be careful a.  

      - Right Mouse Button (RMB) click on mode options(new,edit,preset) open current Lua script with notepad. So you can edit it and save, or save as a new preset.

      - RMB click on dropbox (presets list) - reload/update presets list.

       

      How to edit a preset file:

      - In RizomUV open a Script and Command log window (default shortcut "L")

      - And you will see log for changed commands/parameters, so you can select necessary lines and copy/paste them into preset file, and that's it.

       Script requirements:

      - 3dsmax 2016/2017/2018 (maybe 2019 - not tested yet)

      - Older versions not supported. 

      Many thanks and happy UV-ing! 


      Also you can check Extended Edition :

        --- HERE --- 

      NOW IT IS UNDER CONSTRUCTION AND BUG FIXING!


      *Actual version is 1.3

      *Digital products are non-refundable

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      Card

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      05/18

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