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        V-RAY FOR 3DS MAX: 04 Camera and HDRI

        V-RAY FOR 3DS MAX: 04 Camera and HDRI

        V-RAY FOR 3DS MAX Tutorial (171 minutes)

        Real camera functionalities explanation, relations between elements of the camera and understanding each element separately. Taking the “real camera theory” to V-Ray and testing same elements with V-Ray physical camera. Main focus on f-stop, shutter speed, Iso, white balance, focal lenght, which are all explained through many tests. Vray light elements introduced, namely Vray light ( plane, sphere, mesh, dome ), Vray IES light. All Vray lights setting are tested in RT mode, to see immediate response. HDR imaging explained and basic HDRI light setup presented in Vray through day, dusk and night HDRI maps.


        ŠTEFAN LOPUŠNÝ Fat Tony | rends

        Graduated from Faculty of Architecture, Slovak University of Technology in 2014. During a his position as an creative architect in architectural office he found a passion for Architectural Visualization and decided to develop his skills in this field. He is a founder and a 3D artist at Fat Tony | rends studio, which creates Visualizations for architects and designers all around the globe. Scope of his work goes from small designs through middle-sized projects all the way to large master plan images. He specializes in 3ds MAX and Vray, with more than 4 years of a day-by-day experience.

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