A substance material for Substance Painter and Substance Designer, using the Metallic PBR workflow (Base Color, Roughness, Height, Metallic), in the sbsar format. The material preview was made in Substance Designer.
The model used for the material demo is by Michael Pavlovich.
Inputs: Ambient Occlusion, Curvature
Outputs: Base Color, Roughness, Metallic, Height, Normal
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