Kawase Blur for Unreal Engine 4
VaKawaseBlur is a blueprint controlled material shader that realizes multipass blur algorythm based on Kawase paperworks. It requires much less texture samples than classic gaussian approach and works really fast.
Highly optimized and suitable for mobile games Best for UI and fullscreen usage Can be easily integrated to postprocess pipeline
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Fast and furious Kawase blur implementation for Unreal Engine 4
UE 4.23 and up
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