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      $127

        Painting a Realistic Skin Texture Using Mari

        Painting a Realistic Skin Texture Using Mari


        After many requests, I decided to record this course showing how to paint a realistic skin texture using The Foundry's Mari.

        In more than 3 hours of video material I'll recreate my entire "Josie" image artwork from scratch, showing the step-by-step processes behind the creation of the 17 maps


        The course will also feature some background lessons like a brief introduction to Mari, texture cleaning and preparation in Photoshop and other technical explanations, so that everyone can follow the entire course easily.

        What's inside:

        - 19 video lessons + Bonus lessons (*will be added in a few days).

        - head .obj file

        - photo references

        - course description (pdf)

        Approved by  industry veterans

        "Henrique knows his tools and goes very deep into painting realistic skin with MARI, showing us his step-by-step process and practical knowledge, presented in an understandable way. Additionally he covers the background fundamentals to clean and prepare your textures along with a short, but clear introduction to MARI. Definitely an invaluable learning tool, with easy to follow techniques and tricks to become a better texture painter."

        Sebastian Lauer - Texturing/LookDev TD at PIXOMONDO

        ----------------------------------------------

        "After watching your course, I used it in the creation of my latest character.

        I thought the course was really good. It was exactly what I was hoping for when I purchased it. It gave me a quick introduction to Mari and an overview of the basics and then got straight into the workflow. It provided concise, practical information using a quality example of a production workflow, while teaching the main tools used.

        For future videos, I would like to see other texturing examples of dealing with different material types and also go a bit more in depth of some of the other tools inside of Mari."

        ADAM FISHER -Freelance Character Artist

        ----------------------------------------------

        “...The Foundry's Mari is one of the best tools for texturing out there and there is not much material on the web for those who want a quick start. This course is simple, well explained and easy to follow.”

        MARIANO STEINER - Character Artist @ Rockstar Games  

        http://marianosteiner.com/

        ----------------------------------------------

        “...during my latest works, I felt the need for improving my texture workflow, and learn Mari. This course is not only about the tool, but about textures itself, with a great artistic background.”

        DANILO ATHAYDE - Freelance Character Artist

        https://www.facebook.com/daniloathaydeart

        ----------------------------------------------

        “It's been some time I'm looking for a more specific course like this, where everything is well balanced between software and theory lessons.

        Henrique Campanha is one of the best 3D texture artists out there, besides being a great professional. By following some of his tips, you will be able to not only do better skin, but create better textures overall...enjoy guys!”

        ABRAÃO SEGUNDO - Character Artist @ Second Chance Games

        https://www.facebook.com/abraaosegundoart

        ----------------------------------------------

         All Lessons

        PART 1-­ THEORY LECTURES

        Conceptual lessons that will give student a deep foundation on the skin color theory, characteristics and variations present in cultures across the world.

        PART 2­ - PRACTICAL AND TECHNICAL LECTURES

        Lesson 01:

        Introduction to Mari Brief overview of the user interface, controls and instructor’s preferred workflow.

        Lesson 02:

        Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedo­like texture.

        Lesson 03:

        Bit Depths Technical background behind the concept of bit depths and their importance.

        Lesson 04:

        Diffuse Map How to create a diffuse color channel from a set of photo references.

        Lesson 05:

        Shallow SSS map How to create the one of the essential SSS components.

        Lesson 06:

        Mid SSS map The second element needed to build a good SSS skin shader.

        Lesson 07:

        Deep SSS map The third SSS component and its colors.

        Lesson 08:

        Deep Mask Controlling deep map influence.

        Lesson 09:

        Primary Specular map The main specular map, regions and intensities.

        Lesson 10:

        Secondary Specular map Enhancing facial features and reflections.

        Lesson 11:

        Glossy map Tight vs broad reflections.

        Lesson 12:

        Bump Map Augmenting high frequency details.

        Lesson 13:

        Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.

        Lesson 14:

        Displacement Map Creating a full displacement map based on textures from previous lesson.

        Lesson 15:

        Eyes Diffuse map Iris and Sclera color map.

        Lesson 16:

        Eyes Specular map Giving life to the eyes.

        Lesson 17:

        Eyes Bump map Adding volume to veins and iris. 


        More information

        http://skintexturepainting.com/

        ----------------------------------------------------------------------------------------------------------

        Audio available in ENGLISH and BRAZILIAN PORTUGUESE.



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        Your rental will be available for 30 days. Once started, you’ll have 72 hours to watch it as much as you’d like!

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